Gangnam preview
A wet night street in real 3D space. Final art and play feel are still being refined.
Test version · In development · Public web play in preparation
AP GAMES PRESENTSReal-3D action powered by hero abilities. The development preview covers five heroes and five waves along a 252m Gangnam street. Switch between first- and third-person views and survive the last wave.
MacBook · iPhone / In development
Real-3D action for MacBook and iPhone.
A wet night street in real 3D space. Final art and play feel are still being refined.
Fight without firearms using melee combos, ranged energy, directional dodges and distinct hero ultimates. Switch between first- and third-person views.
73 Walkers and Runners. Choose PIXEL, BLUE NEWBIE, ALFRED, LINE or IRIS.
Five heroes, five waves and 73 Walkers and Runners. Choose a hero with 200 base HP and fight with melee combos, ranged energy, directional dodges and an ultimate. Switch between first- and third-person views.
VITA and NEVER bonding combat is part of the current preview; four more Veils are planned. Fight alongside one local AI companion. Multiplayer is not supported.
In development for MacBook and iPhone. We are refining the street atmosphere and combat feel. Other districts, bosses, upgrade cards and the 50/100-wave concepts remain on the future roadmap.

Enemy and boss lore and future roster. The current five Gangnam waves feature Walkers and Runners.
See all →
2026 · 60 s · game opening · music by Seunggyu
LINE starts bare-faced alongside the others; when a Brute breaks into the shelter, metal plates fly in and lock into his box helmet. Seunggyu’s song now runs under the whole opening. The game and this site share the same film.
The 252m Gangnam section now integrates five heroes, 73 Walkers and Runners, first- and third-person combat, and VITA and NEVER bonding. The AP Games game opening includes unmasked PIXEL artwork and Seunggyu’s song. The street atmosphere, combat feel and iPhone version remain in development. Other districts, bosses and the 50/100-wave concepts remain future plans.
Explore seven forms, from Blue to the hidden Never. Never belongs to the Veil species. Transformation uses Z on Mac; development targets MacBook and iPhone.
IRIS, the portal-opener, joins. Straight from the team art: PIXEL, LINE, BLUE NEWBIE, ALFRED and IRIS — five heroes. “I decide where the border is.”
Key art for BLUE NEWBIE, ROOKIE and LINE completes the roster of five. Revealing The Abyss King (wave 30), Heart of the Void (wave 50) and the final boss, Creator of Despair (wave 100).
Key art for PIXEL, ALFRED, seven enemies and two bosses. BLUE NEWBIE, ROOKIE and LINE are in production from their original designs.
Stylized mockups were rejected; the game moves to semi-realistic 3D in Unity. Slowly, but properly. First 3D cut: 2 heroes, 3 enemies, 1 boss.
PIXEL's black mask with the blue X and BLUE NEWBIE's new design now run through the whole opening.