LINE starts bare-faced alongside the others; when a Brute breaks into the shelter, metal plates fly in and lock into his box helmet. Seunggyu’s song now runs under the whole opening. The game and this site share the same film.
Gangnam development preview · five waves and two Veils
The 252m Gangnam section now integrates five heroes, 73 Walkers and Runners, first- and third-person combat, and VITA and NEVER bonding. The AP Games game opening includes unmasked PIXEL artwork and Seunggyu’s song. The street atmosphere, combat feel and iPhone version remain in development. Other districts, bosses and the 50/100-wave concepts remain future plans.
Seven PIXEL forms · introducing Veil
Explore seven forms, from Blue to the hidden Never. Never belongs to the Veil species. Transformation uses Z on Mac; development targets MacBook and iPhone.
New hero: IRIS · the five
IRIS, the portal-opener, joins. Straight from the team art: PIXEL, LINE, BLUE NEWBIE, ALFRED and IRIS — five heroes. “I decide where the border is.”
All five heroes · three new bosses
Key art for BLUE NEWBIE, ROOKIE and LINE completes the roster of five. Revealing The Abyss King (wave 30), Heart of the Void (wave 50) and the final boss, Creator of Despair (wave 100).
First character art
Key art for PIXEL, ALFRED, seven enemies and two bosses. BLUE NEWBIE, ROOKIE and LINE are in production from their original designs.
Going real-3D
Stylized mockups were rejected; the game moves to semi-realistic 3D in Unity. Slowly, but properly. First 3D cut: 2 heroes, 3 enemies, 1 boss.
Intro updated
PIXEL's black mask with the blue X and BLUE NEWBIE's new design now run through the whole opening.